flipCode - Industry Interviews [an error occurred while processing this directive]

      
Game Development Books


This is a collection of responses from professional developers, explaining what development-related books they apprecaite and why. Good stuff.
Check it out here!.

An Interview With Dave Eberly


In this interview, Dave Eberly of Magic Software shares some of his experience and knowledge about 3D engine design, math, and plenty more.
Check it out here!.

An Interview With Billy Zelsnack


In this interview, conducted by Conor Stokes, find out what Billy Zelsnack has been up to, and what he thinks about various game development-related topics.
Check it out here!.

Project Earthlight Interview


Here we ask Andrew Wu a bit about his project,
Earthlight.

School: To Quit Or Not To Quit by Jaap Suter


Here are the opinions of various game developers on the importance of school.

Technology View: Nervana Project (Interview with Tom Barbalet)


Here we ask Tom Barbalet a bit about what his Nervana Project is and why.

Exaflop's Rebirth: An Interview with James Sharman


Exaflop.org, one of the old-school development sites recently kicked back into action. Find out what and why!

Technology View: CDX Library (Interview with Bil Simser)


Want to use (or contribute to) an open source game development library aimed at making Windows/Direct X development easy? Have a look at CDX.

Technology Preview: Arcade 2D GDK (Interview with Karel Donk)


Who ever said 2D is dead? Check out this interview about the Arcade 2D GDK by Miraesoft!

Technology Preview: LithTech 2 (Interview with Mike Dussault)


Here we take a look at what's cooking behind Monolith's LithTech 2.0 engine!

Interview with Chris Egerter (Egerter Software)


What is this Power Render engine that people are talking about? We went directly to the source. Find out here!

Interview with Jorrit Tyberghein (Crystal Space)


How does on coordinate such a large open source 3D engine project such as Crystal Space? We went to Jorrit to find out!

Interview with Paul Nettle (of Terminal Reality)


In this interview, Paul shares a bit about his game industry experiences and offers some good advice for all you 3D coders out there!



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