Please update your bookmarks.
This column interface is outdated. These articles have been reformatted and placed within our article archive.
This page is here to avoid broken links, but please update your bookmarks to reflect the new URLs in the article archive.
Harmless Algorithms is an exciting trip through some of the most interesting 3D algorithms and techniques currently in use by video games (amongst other fields). Harmless (Edward Kmett) offers valuable insight into how different algorithms and data structures work ranging from various bsp tree implementations to octrees and plenty more! This column is updated at random depending on Harmless' schedule, but even if it takes a while, its well worth the wait! Note that this column is not neccesarily for beginners :)