flipCode - 3D Geometry Primer


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The 3D Geometry Primer, by Bram de Greve, takes you through a range of mathematics related to 3D graphics. It starts out very simple and progresses to the more advanced. If you're new to 3D graphics or looking for a 3D geometry refresher, check this one out!

  • Column Introduction
  • Appendix - List Of Symbols Used

  • Chapter I - About Vectors And Points
  • 08-14-2000 - Issue 01 - Introduction To Vectors
  • 08-21-2000 - Issue 02 - Vector Arithmetic
  • 08-28-2000 - Issue 03 - More On Vector Arithmetic
  • 09-04-2000 - Issue 04 - Vector Bases
  • 09-11-2000 - Issue 05 - 3D Space: Righthanded Rules, And More...
  • 09-18-2000 - Issue 06 - New Light On Vector Arithmetic
  • 09-25-2000 - Issue 07 - From Vectors To Points
  • 10-02-2000 - Issue 08 - Point Arithmetic
  • 10-09-2000 - Issue 09 - Barycentric Combinations
  • 10-16-2000 - Issue 10 - Addendum: What I Didn't Tell You (Yet)
  • Chapter II - Primitives In 3D Space
  • 10-02-2002 - Issue 04 - Cartesian Equations and Normal Vectors
  • 09-13-2002 - Issue 03 - Planes and Parametric Equations
  • 09-03-2002 - Issue 02 - More About Lines (Appendix & Source Code)
  • 08-26-2002 - Issue 01 - Points And Lines (Appendix & Source Code)