Not logged in, Join Here! or Log In Below:  
News Articles Search    

 Home / 3D Theory & Graphics / Pathfinding for generic 3d-scenes Account Manager
Archive Notice: This thread is old and no longer active. It is here for reference purposes. This thread was created on an older version of the flipcode forums, before the site closed in 2005. Please keep that in mind as you view this thread, as many of the topics and opinions may be outdated.

July 22, 1999, 06:17 AM

Hi y'all,
I'm trying to figure out pathfinding for generic 3d-scenes.
I want all the pathfinding-data to be generated from the 3d-scene-data itself, I don't want the leveldesigners to have to place the nodes or something.
I know about A* / D* etc; I just don't know how to implement it for generic 3d-scenes..
(Independant of the 3d-scene-type (indoor, outdoor, level above level etc.))
Anyone got some good suggestions..?


This thread contains 1 message.
Hosting by Solid Eight Studios, maker of PhotoTangler Collage Maker.