I'm so glad to see flipcode return. I was a regular back in the day and sad to see it shut down. I sort of randomly found out that it was brought back because I went to the old site to find out where everyone moved.
So, on the old site I probably only posted one or two IOTD, but one of them was of my first game Wave 49 under the labels Satellite Moon and Digital.Soapbox. Man a lot has changed in the scene since then. Being indie is half-way legit these days, but I dropped out before that kicked off with Steam and XBLA.
It's kind of funny, I was just talking to my girlfriend yesterday about how before my current gig there were all of these indie folks I was in contact with, but I lost all of that information. I let my old hosting and URL expire so I lost all of my email records and address. Then some URL squatter sat on it for about four years before I got it back on auction.
Anyway, I'm looking forward to seeing what happens with the resurrection, and maybe randomly connecting with some people again.
The custom engine that drove Wave 49 and my other game, Blastorama is still under active development today. In fact I've been making some good progress on it this year. I started a devlog for it recently at http://www.isaacvanier.net if anyone wants to check it out. When I feel it's more IOTD ready I'll be sure to post something.
Hey there Isaac, welcome back! I remember Satellite Moon. Looking through IOTDs and hearing old member names is such a trip down memory lane ;D I totally agree with how different the scene looks today... it's a pretty exciting time for indie development.
Anyway, I'm glad you stopped by, and I hope you do eventually decide to post some new screenshots of your work as you progress.
I knew there was *something* to the end of the great mayan calendar cycle. The articles icon-link is null and void, but perhaps it could simply link to the existing www.flipcode.com/archives/ in the meantime?