| Juan May 31, 2005, 08:01 PM |
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It still doesn't work, I think I need more specific help 8-)
I wrote my application completely for Direct3D, but I'm getting this single rotation matrix from a static library that uses OpenGL's matrices. I don't have quaternions or anything else, I just have this single 4x4 rotation matrix, that represent a combined rotation in all 3 axes for a right handed system.
First I transpose the matrix, then I think I need to negate something but I don't know what or how.
Thanks for any help.
Juan
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