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Well, it is sort of dynamic. They don't necessarily change every frame, but do change with user input. I have a point cloud with up to 8 million points maybe more and it is convenient to highlight a selection by just redrawing the points on top. Its still pretty fast doing it that way and I was wondering why that is the case. It doesn't seem to perform any slower as when the duplicate points are not drawn. If it is reasonable to assume that this will be the case generally I might continue to use this method in other ways as well. How much does the drawPrimitives call cost? Because I'm essentially calling it twice on a subset of the point cloud.
Thanks for the help.
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