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Archive Notice: This thread is old and no longer active. It is here for reference purposes. This thread was created on an older version of the flipcode forums, before the site closed in 2005. Please keep that in mind as you view this thread, as many of the topics and opinions may be outdated.
 
wycwang

May 25, 2005, 09:47 PM

deal all:
i have download the glut library from opengl official website.
i have build the glut32.dll using the nmake.exe

and i build a opengl program using Visual Studio IDE, now i want to trace into
glut32 source code but there are all assembly code which i can't understand..

so.. what should i do if i want to trace glut source code in Visual Studio IDE
environment?

 
Reedbeta

May 26, 2005, 12:58 AM

First of all you need to compile glut with debug info included. If there is a makefile for this, then use that. Otherwise you will have to get it to build in VC++ - if it has a project file (.vcproj or .sln) you can load that, and if it doesn't you will have to add all the glut source files to a new project yourself and try to get it to build. Then you add the glut project as a reference in your app's project (to do this you have to add it to the app's solution first), and then VC++ should be able to trace into it.

 
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