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First of all you need to compile glut with debug info included. If there is a makefile for this, then use that. Otherwise you will have to get it to build in VC++ - if it has a project file (.vcproj or .sln) you can load that, and if it doesn't you will have to add all the glut source files to a new project yourself and try to get it to build. Then you add the glut project as a reference in your app's project (to do this you have to add it to the app's solution first), and then VC++ should be able to trace into it.
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