| Vast May 25, 2005, 05:43 PM |
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Hey everyone.
I am starting my level editor (again) and i desided to dump the BSPs to be able to create a larger outdoor worlds, and for other reasons, so now i have a question. Is it smart to still use brushes to create the world? (use of prefabs will also be allowed) but is it generally a good idea? I think that using brushes simplifies the creation of maps, a lot, and it is very flexible. I will also allow deformation of brushes (moving it's vertices and faces) which should allow for an even more flexible editor. Overall, i plan to use octrees for space partitioning, i also plan to utilize specular and bumped surfaces (just like HL2) which might be a little slow, without a thorough face culling, yet i dont think it should pose as a problem.
What do u guys think of the idea? I dont want to start knowing that i might as well fail, so im asking a more of a conceptual question.
Thanks! Tim
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