Not logged in, Join Here! or Log In Below:  
 
News Articles Search    
 

 Home / 3D Theory & Graphics / Minification texture filter implemented as a d3d shader Account Manager
 
Archive Notice: This thread is old and no longer active. It is here for reference purposes. This thread was created on an older version of the flipcode forums, before the site closed in 2005. Please keep that in mind as you view this thread, as many of the topics and opinions may be outdated.
 
Juan

May 22, 2005, 07:04 PM


I have a dynamic texture without mipmaps in my direct3d application. Anyone knows where can I find a good minification filter (better than linear) implemented as a direct3d .fx effect for this non-mipmapped texture?

Thanks.

 
Reedbeta

May 23, 2005, 02:47 AM

Can't you enable automatic mipmap generation? That would get you to box filtering at least, which is better than linear.

 
This thread contains 2 messages.
 
 
Hosting by Solid Eight Studios, maker of PhotoTangler Collage Maker.