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paul debevec's hdr shop does have abiilty to sew cube maps together, but defining point positions manualy without ANY preview is even worse than glueing them in photoshop. i give up.
i've been thinking about algorithm allowing to generate cube max semi automaticly. first step is to define front, up, and right vector. it's done by defining 3 points on bitmap presenting 'front' of the tripod space. second step is to define common points on bitmaps, each bitmap will have 4 neighbours, and for each of them we need 2 points. then using those points we translate pixels from picture/bitmap space to barycentryc coordinates. because we have texel for each altitude and longitude creating 6 textures now shoud be easy. what do you think?
common points selection process could be replaced with some other method.
hope i made myself clear.
anybody?
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