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 Home / 3D Theory & Graphics / ID3DXFont Account Manager
Archive Notice: This thread is old and no longer active. It is here for reference purposes. This thread was created on an older version of the flipcode forums, before the site closed in 2005. Please keep that in mind as you view this thread, as many of the topics and opinions may be outdated.

May 04, 2005, 07:27 PM


Is it possible to draw text with ID3dxfont with the current view/world matrix? I mean, when I render with ID3DXFont.DrawText, it's allways on top of everything, no zbuffer check and no transforms.


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