|
|
well, from a level standpoint, quake 3 levels are awesome because the format has a nice editor, performs lightmapping, and compiles down to bsp trees. of course, if you're going to be altering the levels in-game, bsp trees and lightmapping probably aren't going to work.
so i'd have to recommend the directx mesh because it's well-documented and supported by lots of editors. and they have all sorts of cool operations, like vertex optimizations and progressive mesh functions, which would help in a dynamic level.
|