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 Home / General Programming / doom III sdk with gcc in windows Account Manager
Archive Notice: This thread is old and no longer active. It is here for reference purposes. This thread was created on an older version of the flipcode forums, before the site closed in 2005. Please keep that in mind as you view this thread, as many of the topics and opinions may be outdated.

April 24, 2005, 04:50 PM

I have the doom III sdk, and it's full of useful funtions for math, physics, and other stuff. Unfortunately I use Dev C++(gcc 3.42). They used Visual C++ .Net. I am able to import to import the project files into dev C++, but unsurprisingly it generates a ton of errors when I try to compile. I think it's related to the ID_INLINE keyword in some of the code. The interesting thing is that the sdk is also available for Linux, and supposedly it is the same code. If it's availabe for Linux, then it should work with gcc and therefore Dev C++. Anyone have any suggestions on getting it to work?


April 24, 2005, 05:40 PM

Nevermind, it's apparently against the EULA anyway. Oops.

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