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 Home / Game Design & Programming / The UltraLight game engine is now a community project. Account Manager
 
Archive Notice: This thread is old and no longer active. It is here for reference purposes. This thread was created on an older version of the flipcode forums, before the site closed in 2005. Please keep that in mind as you view this thread, as many of the topics and opinions may be outdated.
 
rpgcodemaster

April 21, 2005, 07:52 AM

Over the past year I have noticed a decline in the development and advancement of the UltraLight game engine. So I have decided to open it up for community development. I feel this would give the engine a much bigger boost in its development, advancement and its becomming a better game engine because of all of the knowlage and experience in this community.

Here is engine homepage:- http://www.sticky-bricks.co.uk/ultralight/ultralight.html

Here is a direct link to the engine source code:- http://www.sticky-bricks.co.uk/ultralight/download/engine/vs7/ul/src/ul.zip (324kb).

If you are going to complie and run the engine, then you will also need the run time files:- http://www.sticky-bricks.co.uk/ultralight/download/engine/vs7/ul/rt/ulrt.zip (4.5mb).

Some screens of the engines graphical capabilities are at the URL http://www.sticky-bricks.co.uk/ultralight/demos.html

As you can see, there not very much, but the engine has alot more features. Check http://www.sticky-bricks.co.uk/ultralight/ultralight.html for more details.

Note: The screen shot program I used was not registered, and the sand glass icon was recorded by the screen shot program. It is not there in the game.

This game can be found on the demos page of the above website, or here as a direct link. http://www.sticky-bricks.co.uk/ultralight/download/demos/3djumpygame/3djumpygame.zip (13.8mb).

Thank you. Your help is greatly appreciated.

 
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