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Archive Notice: This thread is old and no longer active. It is here for reference purposes. This thread was created on an older version of the flipcode forums, before the site closed in 2005. Please keep that in mind as you view this thread, as many of the topics and opinions may be outdated.
 
cipherx

April 21, 2005, 07:11 AM

Hi,

I was wondering if anyone knew if it is advisable to use MS windows media player SDK (WMP) to play sounds in a game? My gut feeling is that it is not, but I do not have any proper backing for making a firm decision on this.

The only reason I would like to use WMP to play sounds is because it makes life easy and saves me from the trouble of writing different decoders for different audio formats. With WMP I just need to load the audio codec and I am all done.

Also, does anyone know an alternative for WMP that could use the existing codecs on the system to play an audio file.

Thanks,

- Sid

 
L.e.Denninger

April 21, 2005, 07:48 AM

Just use BASS (www.un4seen.com), fmod (www.fmod.org) or whatever..

 
Qndrez

April 21, 2005, 11:44 AM

DirectX has a sound API. I cannot speak for it's quality though, as I have never used it.

-Andrew

 
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