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I've seen too many games with a single plot drawn out ad nausium for no partucular reason. By the time you reach the end you can't remember why the hell you are trying to accomplish what you are in the first place. (which for a twitch-and-shoot or button-mash game doesn't really matter, but for a plot-centerd game is a very bad thing) I think it would be enjoyable to have a fairly lengthy game made up of several separate volumes that can be played separetely, but do have a loose chronoligical order. I'm not talking about unlockable missions like the 007 games, I mean complete plots, each one involving enough to be ejoyable in its own right. At the risk of sounding like a total trekkie, might I suggest you consider the ST:TNG series: each episode plotwise can stand on its own, but the episodes all build on familiar characters and have a definate timeline, with the occasional later consequence of a previous plot, but not to the extent that is makes no sense if you forgot about the old plot. But the important part is that I could play one episode, have a sense of accomplishment and closure, become too busy to play for a month, and be able to come back and start another episode with a fresh plot that doesn't rely on something I saw a month ago for support. Hope that made sense...
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