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Archive Notice: This thread is old and no longer active. It is here for reference purposes. This thread was created on an older version of the flipcode forums, before the site closed in 2005. Please keep that in mind as you view this thread, as many of the topics and opinions may be outdated.
 
dumb

April 09, 2005, 03:13 PM

Hi guys,

do you know any tutorials about chrome mapping
or reflection mapping


my project involved in that chrome and reflection mapping
if you guys know anything about it please let me know...

thanks alot
Tony Trung Thanh Vo

 
Reedbeta

April 09, 2005, 03:31 PM

Google is your friend.

 
Scali

April 09, 2005, 07:34 PM

Basically you just take an environment map (spheremap, cubemap, whatever-map)... Then calc the reflection-vector per-vertex (or per-pixel if you like) from the vertex normal and the eye vector (something like R = I - (2 * I.N)*N), and use it to lookup in the environment map, et voila, instant reflections. Really simple, no?

 
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