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 Home / 3D Theory & Graphics / Direction light during Zooming Account Manager
Archive Notice: This thread is old and no longer active. It is here for reference purposes. This thread was created on an older version of the flipcode forums, before the site closed in 2005. Please keep that in mind as you view this thread, as many of the topics and opinions may be outdated.

April 04, 2005, 03:12 AM

I have a problem wherein the intensity of the directional light
changes when I zoom. I was initially using
as my scaling matrix. I then changed this to
This actually fixed the problem, but my application being transformation
intensive, disfigures my primitives after some time.

Please suggest any other better way of solving the problem.

This thread contains 2 messages.
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