Not logged in, Join Here! or Log In Below:  
 
News Articles Search    
 

 Home / General Programming / 2D Physics Engine Account Manager
 
Archive Notice: This thread is old and no longer active. It is here for reference purposes. This thread was created on an older version of the flipcode forums, before the site closed in 2005. Please keep that in mind as you view this thread, as many of the topics and opinions may be outdated.
 
maxime959

March 31, 2005, 04:28 PM

I made the first release of my 2d physics engine : http://inertia2d.sf.net or http://www.sf.net/projects/inertia2d

This engine currently supports RigidBodies, CollisionEngine and Impulse Response. ( For a full list of feature go see the wiki ).

I someone could test the engine and give some feedbacks, it would be nice :)


ps : excuse for my english and for the english on the website but it's not my motherlanguage.

 
Kevlar-X

March 31, 2005, 04:46 PM

Looks great, but my lazyness is preventing me from trying it right now.
No compiled win32 version available for download?

I'll comment more later if I get around to compiling and running it :)
- Jacob

 
Kevlar-X

March 31, 2005, 08:33 PM

Well, I compiled and ran it (after some fuss.)

Is the example working correctly??

When I run it five red triangles briefly appear on the screen, and fly off in different directions.

Only one is reflected by the green triangle walls, the others pass through them and fly off the screen (there also appears to be a drawing problem when a triangle is half-off the edge of the screen).

More examples would be nice?
I would love to have a nice 2d physics library to play with, and the features you are planning on here seem more then complete enough (provided it all works :P)

Cheers,
- Jacob

 
Ivan Kolev

April 01, 2005, 12:58 AM

A similar engine appeared recently: http://flatland.sourceforge.net/
Its demo was quite impressive.

 
maxime959

April 01, 2005, 06:55 AM

Kevlar-X > hum, sorry about the compiling, my makefiles/VC projects aren't very good.
This is quite strange, this is maybe because of SDL, I'll try to do some examples with ClanLib or just simply OpenGL.

I also plan to release a binary version of it.

Ivan Kolev > thx for the link, I didn't know about it

 
Peter Bone

April 03, 2005, 05:52 AM

Can either of those physics engines simulate a round ball bouncing off arbitrary surfaces with spin? I need to do that for a bounce juggling simulator.
Thanks

 
maxime959

April 03, 2005, 06:39 AM

it can't for the moment, because it doesn't support non convex polygon. But for the next release I will add a triagulation algorithm so you can divide a concave poylgon in multiple convex polygons and be able to do your simulation.

For no you can still try to create your surface with convex polygons.

 
This thread contains 7 messages.
 
 
Hosting by Solid Eight Studios, maker of PhotoTangler Collage Maker.