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thanks very much! say the 3 partitioned planes located at z1, z2 and z3, so do you mean I just need to set up ZMin and ZMas as (near, z1),(z1,z2),(z2,z3) and (z3, far) in SetViewPort? and another question is "if I wanna render each of them into a surface at a position which is different from viewpoint (e.g. light's position), how can I do that?"
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