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Archive Notice: This thread is old and no longer active. It is here for reference purposes. This thread was created on an older version of the flipcode forums, before the site closed in 2005. Please keep that in mind as you view this thread, as many of the topics and opinions may be outdated.
 
Anders Pistol

March 15, 2005, 08:43 AM

Hi'

I've been trying to figure out a fast way of determining the scissors needed
for shadow volumes. The shadow volumes are directional and are clipped to a ground plane. I've a version running which uses the shadow-caster's oriented bounding box extruded along the light direction and clipped with the ground plane, then each point (16 points) are projected into screen space to determine required scissor region. This in inadequate as it involves too many transformation and min/max checks, so is there any faster method out there (I'm sure it is)?

Thanks,
Pistol

 
Anders Pistol

March 15, 2005, 10:06 AM

No bother, I've finally figured out it anyway! :) Thanks anyway!
/Pistol

 
This thread contains 2 messages.
 
 
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