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 Home / 3D Theory & Graphics / Multiple Render Target in OpenGL Account Manager
 
Archive Notice: This thread is old and no longer active. It is here for reference purposes. This thread was created on an older version of the flipcode forums, before the site closed in 2005. Please keep that in mind as you view this thread, as many of the topics and opinions may be outdated.
 
Bozo

March 05, 2005, 02:43 AM

what does it means?


I understand this,
multi camera targets and rendering to screen (or rendertotexture) or what?

 
Axel

March 05, 2005, 04:32 AM

It means that a fragment program can output different values to different rendertargets in one pass.

 
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