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Articles are always a good source of information, so if you are up to it and have the drive to do it, please do.
In terms of examples, of game balance, one that imediatly pops out is for example Halo in Multiplayer. It's very well implemented, but when playing Multiplayer there is a huge tendency for a lot of players to play in Fire-Burst-Crash mode, which completly brakes realism, and gameplay.
Most players play so that they can kill 3,4 or more players by jumping on a confusion, guns blazing, and then die. And the game is very permissible to this. However the game has some features to try help customize the game which could prevent this behaviour, like increasing the wait time to respawn after dying, depending on your death frequency.
However this doesn't always works as expected, since you may be dying, frequently, due to the Fire-Burst-Crash play of others, since you always spawn in a limited area that can be in control of a few crasher players.
The other problem is that no player likes to wait, and hence this feature isn't used as much as it should, to prevent this unfair play.
There are however other games, that make you value your life in game, like "Counter Strike".
Other things I notice in some games is defects in the usability of games, and Halo comes to mind again, because it fails in some simply things, like popping the user to the main screen when you leave a Multiplayer Game. It's a lot more probable to go for another game(server) than to want to go to the main Menu, besides the fact that it breaks the Menu Flow, since the last menu where you were was the Multiplayer Server Selection Menu.
However, not to look that I'm bashing the game, because I like it, they do some stuff very well, like the ambiance music and it's change according to situation, in the regular quest of the game. They sure gave attention to some holywood movies features & tricks.
Another concern I'm currently exploring is the problems felt by players with color deficient vision, which can have a variable percentage of perception of color, like Protanopia (insensitivity to Red), Deuteranopia(insensitivity to green) and Tritanopia (insensitivity to blue).
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