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 Home / 3D Theory & Graphics / Triangle mesh optimization ? Account Manager
 
Archive Notice: This thread is old and no longer active. It is here for reference purposes. This thread was created on an older version of the flipcode forums, before the site closed in 2005. Please keep that in mind as you view this thread, as many of the topics and opinions may be outdated.
 
Oceansoul

February 25, 2005, 03:20 AM

I am looking for an algorithm that improves (optimizes) an existing triangle mesh.
Can anybody point me in the right direction ? Or even to a piece of code that shows how to do that ?
I donīt think that I need face swapping, only smoothing.

Cheers

Oceansoul

 
Bumper

March 01, 2005, 03:02 AM

I think it work with triangle list too:
http://developer.nvidia.com/object/nvtristrip_library.html

It optimize the triangle list for cache performance.

 
Rui Martins

March 01, 2005, 09:50 AM

I am looking for an algorithm that improves (optimizes) an existing triangle mesh. ... I need ..., only smoothing.


What exactly do you want, Optimization of Mesh (Triangle Strips and the like) or Smoothing, a completly different thing.

When you ask for something, make sure you know what you want and what you ask.

 
cipherx

March 02, 2005, 01:04 AM

The best method that I can think of is triangles to triangle strip conversion. The most convincing program that I have seen so far is http://www.cs.sunysb.edu/~stripe/

I'm not sure how big a difference triangle strip conversion actually make a big difference on new cards. Can someone help out with this.

- Sid

 
This thread contains 4 messages.
 
 
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