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Archive Notice: This thread is old and no longer active. It is here for reference purposes. This thread was created on an older version of the flipcode forums, before the site closed in 2005. Please keep that in mind as you view this thread, as many of the topics and opinions may be outdated.
 
Exis

February 17, 2005, 11:16 AM

I'm looking for a widget library that would be appropriate to use in a strategy game written in opengl. It needs to be snazzy and themeable, but preferably lightweight. It definitely should not look like it's trying to blend in with a desktop.

Does anyone know of any library like this?

Thanks,
Bart

 
Lennox

February 17, 2005, 11:24 AM

I have never used it, but you can try Crazy Eddie's GUI system. It works with D3D and OpenGL.
http://www.cegui.org.uk/modules/news/

Its used in OGRE, http://www.ogre3d.org/

 
Jetro Lauha

February 17, 2005, 05:11 PM

I have written a C++-based framework for simple GUI widgets, with reference usage based on SDL & OpenGL but design allowing other low level layers as well. I have so far used it in small games like Truck Dismount, Dismount Levels (Preview), LD 48hr games, and also some of my friends have integrated it to their projects.

It is still in quite early stages of development, which means that documentation is lacking and there's only quite limited set of features etc. (just the ones which have been most important at the time). It is also meant only to be a lightweight framework for getting buttons etc. simple things working, and not intended to be "full featured" GUI widget set, but more focused so that it's easy to get quickly running and in use.

If you're interested, it's available here: http://turska.sourceforge.net/
It's dual licensed to LGPL & BSD (choose either one), so you're pretty free to use it as you wish. Contributions are welcome. :) If you decide to try it out, send me E-mail if you have any problems or if you need some sample assets (button images for testing or so).

 
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