| Digit February 15, 2005, 07:36 AM |
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A good way to handle it, which is some advice I got from another team, is to make as much of the project as possible without art or any of the 'fun' stuff. Handle all this towards the end of the development. You will obviously need some test areas, animations, sound and so on, but there is no reason to do it all before the code is actually finished. ;)
Digit
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