| Scali February 14, 2005, 06:54 PM |
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The cube is not a very good case... Per-pixel lighting is interesting because you can get perfect results even with low tesselation. So on scenes with relatively low polycount, you will still get very good results. And the low polycount will give very good performance, because you have a lot less vertex processing and triangle setup overhead. Especially when you also use normalmaps to replace geometry detail.
But indeed, a cube doesn't need to be very highpoly to get decent lighting. Look at the ATI normalmapper tool, it comes with a model of a Ferrari... There's a highpoly model and a lowpoly model with a normalmap. The lowpoly model with normalmap looks almost exactly the same with per-pixel lighting as the highpoly model does with per-vertex lighting, but the lowpoly model will run much faster.
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