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Archive Notice: This thread is old and no longer active. It is here for reference purposes. This thread was created on an older version of the flipcode forums, before the site closed in 2005. Please keep that in mind as you view this thread, as many of the topics and opinions may be outdated.
 
Jaap Suter

March 29, 1999, 02:37 AM

I was going to ask something about the realtime morphing article by Jeroen Bouwens
but i already figured it out.

The question was:

Isnt it possible to calculate deltas for the vertex normals as well
and then linear interpolate them as well. (Stupid thought!)

Jaap Suter

 
Jeroen

March 29, 1999, 02:49 PM


Jaap Suter wrote:
>>I was going to ask something about the realtime morphing article by Jeroen Bouwens
>>but i already figured it out.
>>
>>The question was:
>>
>>Isnt it possible to calculate deltas for the vertex normals as well
>>and then linear interpolate them as well. (Stupid thought!)

Well, you seem to know the answer already :). For the rest: No, not if you want to get correct
vertex-normals. For demo-effects and the like it can result in interesting effects, but it's
no use for a serious 3D-engine.

Jeroen

 
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