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Hey people, remember me? I just finished this game called Worm Wars. In this you are a worm who tries to eat other worms before they try to eat you. Tell me what you think of it. |
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I don't like your game to reside in my Windows/System32 folder ! |
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Well, if you check the code, it's very short, or even the HTML docs, I think it isn't worth the time, at least my time. |
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Ok, I'll put an executable up. |
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Too basic! Why do you say that and why are you telling people not to play it? If you actually played it you would not think that. Fine, I'll put the executable up right now. |
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Oh my, what's that ? It's nice that you're trying to learn C++, but I feel the need to say that this won't actually fascinate anybody. Yes, it's too basic. Please have a look at some of flipcode's IOTDs, and see a difference. |
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I mean no disrespect to your work. |
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When a game ends it says: |
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Rui Martins wrote:
When a game ends it says:
"Press RESET to play again."
Never saw this key, but ENTER seems to solve the problem.
It's mentioned in the manual.
Moving the worm only when pressing a key as the bad side effect that if you loose akey press while another worm is chasing you, you lose one or more segments.
The game was designed to be this way. It gives you full control of the worm. It as teaches you to be quick. Don't worry, you'll get the hang of it!
These are usability problems, start to learn to deal with these early in your game building education, and you will be a lot better in the end.
True. The game being built from the source is kind of difficult. For programmers, of course, you'll always need to do this but for the game player I'll provide binaries.
I also think the routine that checks the worms eating is wrong, because worms can pass over each other when they go head to head.
Yes worms can pass over eachother head to head. A worm cannot eat another worm's head. It's too big for the worm to swallow so they pass right over eachother. Worms can only eat the body segments.
It also seems easy to eat another worm, by pushing it vertically to an edge and then reverse while on top of it but before the edge. This might be due to the problem/bug I refered before. Yep, you didn't make it past the first level... In the first level the worms just run away from you because they're small but be careful because if the worm accidently takes a bite of you it will grow and actually try to eat you. Worms in the next levels hunt you rather than simply run away. I'm currently working on making the worms smarter. |
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True. The game being built from the source is kind of difficult. For programmers, of course, you'll always need to do this but for the game player I'll provide binaries. I think you didn't get the meaning of what I said. "Playability/Usability", it's only related with how "enjoyable" is your game interface. People (players) tend to be annoyed if the interface is not what they expect! Yes worms can pass over eachother head to head. A worm cannot eat another worm's head. It's too big for the worm to swallow so they pass right over eachother. Worms can only eat the body segments. Thas is very strange! After passing the head of the other worm I can make U turn and brake it near the head. Also it makes a very confusing output, expecially for a textual representation. Yep, you didn't make it past the first level... In the first level the worms just run away from you because they're small but be careful because if the worm accidently takes a bite of you it will grow and actually try to eat you. Worms in the next levels hunt you rather than simply run away. I'm currently working on making the worms smarter. I did pass the first level ! The problem still exists. |
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I think Francois is quite aware that this is not the very best game of all times. Implying that he isn't is just mean. |
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Just a note: |
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Rui Martins wrote:
I think you didn't get the meaning of what I said.
"Playability/Usability", it's only related with how "enjoyable" is your game interface.
People (players) tend to be annoyed if the interface is not what they expect!
For this kind of game a text interface is perfect. A graphical interface would not look much better.
Thas is very strange! After passing the head of the other worm I can make U turn and brake it near the head.
Also it makes a very confusing output, expecially for a textual representation.
If the head go eaten then the worm would be dead right away and the game would be too easy. I made the head larger so that you can see it. Worms can't eat the head of other worms because it's too big to swallow.
I did pass the first level !
The problem still exists. I thought you did. If that problem still exists then I'll have to put it on my bug list. I'm currently trying to work on the AI. The worms are quick but they don't seem to be too smart. Thanks for the tip. :) |
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Alex Herz wrote:
I think Francois is quite aware that this is not the very best game of all times. Implying that he isn't is just mean.
Well, how do you define best? Is it a game that has rich graphics or one that has good gameplay? Everyone has their own definition of best. Some people actually like games like this. I personally love this game. I play it quite a bit!
I think for a start the game is quite ok. I've seen ppl doing much worse. It didn't crash or anything.
I did spend a lot of time debugging it. Why do you hate the game? Have you played it?
Furthermore, many games which do have blasting 3d gfx just suck on the gameplay side because most time was spend creating impressive gfx rather than good gameplay. This is especially true for professionaly made games.
Very true. I mean look at Super Mario 64. Besides I'm not ready to deal with graphics yet. I'm just not in that stage.
I think it's good you concentrated on the game and got it done. Sure there is things to improve. You can build on top of it or create something completely new with what you learned here. So don't be discouraged by some of the comments. Some might even be helpful by hinting at how worm wars 2 could be an even better game.
I know, this is the first real project that I got done. In the past I did work on a graphical game called Quackoo vs Tie Fighter but that was so badly implemented that I could never do anything with it. At least this game is implemented well. The code is very easy to manage. Yes, Worm Wars does need to improve but this is only its debut. It was just born.
Most hobby projects don't ever get to a point to be released because ppl spend too much time attempting to make it look like doom5 rather than getting it done.
Alex I couldn't agree with that more. I started many projects in that past that I never finished because I either got too discouraged or simply created a monster that I could not manage. |
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Maybe it won't facinate you but not everyone thinks like you. Some people actually like simple games like this. Right now the game is very young but in the future it might really be something. Try to look on the other side. Not all fun comes from graphics. |
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You are right, "best" is a relative term. Ppl like different games..so talking about the "best game" is not 100% accurate. On the other hand you shouldn't take everything 100% literally. |
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I agree. This game might never improve graphically but it will improve intellectually. In other words the worms will get smarter. Also the levels are subjected to change. i.e. There will be bonus rounds and multiplayer mode. I may colorize the worms for the latter purpose. Just stay tuned the game will change! |
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This is a ludicrous amount of posts for the source material - its a snake game. move on. |
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Scoot wrote:
This is a ludicrous amount of posts for the source material - its a snake game. move on. No - it's a troll game |
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