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 Home / Game Design & Programming / Another 3d model editor Account Manager
Archive Notice: This thread is old and no longer active. It is here for reference purposes. This thread was created on an older version of the flipcode forums, before the site closed in 2005. Please keep that in mind as you view this thread, as many of the topics and opinions may be outdated.
Timothy A. Graupmann

January 17, 2005, 08:48 PM

I am currently working on a 3ds model animator (see attached movie). Note that the model is not mine, I bought it with Dark Basic. This is intended to be a modeling program you can use with your friends. Currently the only format supported is 3DS, but I plan to include others. Any suggestions what features I should include?

Link to QuickTime movie:

You can find more information at the main site:

Timothy A. Graupmann

January 21, 2005, 10:06 AM

Build Update::
- Added logic to support normals under hierarchy.
- Fixed Model/Mesh node translation logic under hierarchy.
- Updated download link:

Timothy A. Graupmann

January 22, 2005, 11:06 PM

Build Update:
- Cleaned user interface by adding expandable tabs to panels
- Added vertex normal indicators for the selected and hovered MeshNode
- Added a menu item to toggle the vertex normal indicator
- Toolbar buttons are now connected to the TagcTabPanels
- Added example UI layouts, try using: 1 2 3 4

Recorded a few movies in everybodies' favorite formats:

Timothy A. Graupmann

February 19, 2005, 09:19 PM

* New Release version 1.29 *

The most notable changes are:
* Major performance updates
* All aspects of the model are now collaborative (vertexes, colors and textures) -- Any change you do, you'll friends will see
* You can now import textures from a file into the scene (supports BMP,JPG,PNG)
* The server is now running on Linux with Apache/Mod Mono/XSP which was changed from originally using Windows/IIS

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