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 Home / Game Design & Programming / New tutorial on writing a 2d game using SDL Account Manager
Archive Notice: This thread is old and no longer active. It is here for reference purposes. This thread was created on an older version of the flipcode forums, before the site closed in 2005. Please keep that in mind as you view this thread, as many of the topics and opinions may be outdated.
Jari Komppa

January 09, 2005, 08:19 AM

I wrote 10 new chapters to my graphics tutorial. In these 10 chapters I'm building a simple ball game from scratch. Issues covered include controls, frame-rate independence, bitmap text rendering, etc.

Still available at (the new stuff starts from 'part b').

(I won't spam the IOTD queue for this =)

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