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Hopefully this isn't redundant...
Has anyone had any troubles with Direct3D 9.0c (retail/debug) and using the MSVC beta? More specifically, I keep getting errors concerning the release of my vertex buffers. I've been programming DX for a few years now, surely not a vet, but not a newby either. My biggest concern is the fact that the code runs smooth right before I go to sleep. When I wake up, hit the F5 key again and I have, what seems to be, memory leaks. Restart the computer. Clean the solution, rebuild. Sometimes it works, sometimes it doesn't. Has anyone else had these troubles at all? I know MSVC is a beta and I've already noticed many errors, so maybe I just need to go out and buy 2003 .NET student edition again (my old CD broke :( )?
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