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Hello,
I've just discovered the way to generate lightmaps with 3DS Max (render to texture, etc...). But for the moment, to get things in a file, I export my material-textured only mesh in a 3DS file (with texture coordinates errors in some rare places, it seems, perhaps 3DS is not a good way to export???) and then render-to-texture the lightmaps in channel 1, then export my light-textured only mesh in a 3DS file again and use a own made program to mix it together and make my own format with both texture layers.
1/ I can not believe that pro developpers use that time-expensive way to get all their layers of texture. Is there a way to make it at once (macros to export, render-to-texture, export again, etc...)? In case of a macro solution, may I have the main part of the code (to make it in channel 1, as a lightmap... I mean define by macro the whole content of the render-to-texture dialog)?
2/ What would be a good (and documented) format which can content both layers and without mistakes? I mean render lightmaps to channel 2 and export both channels with their own texture coords.
3/ I know that it is possible to make own exporters, but that seems a little bit huge to implement... And anyway I guess it can not export directly lightmaps before they have been rendered.
I know it's quite huge and quite software specific, but I guess that a lot of 3D developpers use 3DS Max so that it concerns a lot - and a lot may be informed - out there.
Thanx a lot David
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