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 Home / Game Design & Programming / Load 3d scenes over the Internet Account Manager
 
Archive Notice: This thread is old and no longer active. It is here for reference purposes. This thread was created on an older version of the flipcode forums, before the site closed in 2005. Please keep that in mind as you view this thread, as many of the topics and opinions may be outdated.
 
Timothy A. Graupmann

December 24, 2004, 01:45 PM

It dices, it slices, and now it brings models across the Internet to your door. The latest feature allows you to download your buddy's entire 3d scene complete with vertex arrays, texture coords, and textures. All this for under 270k.

Link to image:
http://www.tagcma.com/images/articles/20041222031124328_1.jpg

Link to site:
http://tagcma.com
Visit TagCMA.com and give this Open Source project a test spin!

 
Timothy A. Graupmann

December 24, 2004, 02:41 PM

Excellent question. I just put together a "What is TagCMA?" page.
http://www.tagcma.com/article.php?story=20041224202010712

 
Timothy A. Graupmann

December 29, 2004, 06:04 AM

I recorded a few movies in QuickTime to show some of the system's features.

The mp4 movies are mirrored on sourceforge.
http://sourceforge.net/project/showfiles.php?group_id=101941&package_id=139445

 
Timothy A. Graupmann

January 17, 2005, 08:20 PM

Here is a little movie to show how FUN it is getting to the keyframe side of the 3DS parsing.

http://prdownloads.sourceforge.net/tagelflax/TagCMA_1_18_4.mov?download

 
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