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I'd suggest UML. It's a great tool for prototyping your game structure, if that's what you're looking for. It's a visual way to model (among other things) class heirarchies, so you can see how your game objects will interact, which classes will inherit from which classes, etc. There are a bunch of free modelers, but the one I use is Enterprise Architect - http://www.sparxsystems.com.au/ea.htm. The best part is that after you model evreything, EA will spit out framework code for you to just fill in.
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