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Archive Notice: This thread is old and no longer active. It is here for reference purposes. This thread was created on an older version of the flipcode forums, before the site closed in 2005. Please keep that in mind as you view this thread, as many of the topics and opinions may be outdated.
 
Devon

September 07, 1999, 01:08 PM

First I'll give you a history of my 3D engine attempts.

1. Dot cube, No rotation.
2. Dot cube, hacked rotation.(hacked/cut/pasted code)
3. Line cube, hacked rotation.
4. Solid colored polygon cube. No face removal (just drew in order of distance)
5. Figured out how gouraud triangles worked. Got a procedurre to load 3DS ASC files. Did that.
6. Added textures.
7. Added envelope(fake phong) mapping.
8. Stopped working on it and started to learn C++ (I was using PASCAL)
9. Used D3DRM to make a simple engine.
10. Used D3DRM to make a FPS type game. (without nme's)

Anyway, that's what I've done. I hate math, I have minimal understanding of how my rotation code worked, I don't get matrixes, and I have a slew of mental disabilites(just kidding).

Anyway, I hate the way D3DRM works and I want to implement some sort of simple indoor engine using portals(I thing). I figure that since I'm writing for 3D Cards only, I need to use D3DIM and stop with this retained mode crap. I think I need a book, or just a simple way to get the
triangle co-ords and pass them to D3DIM. Also, I'd like to see code for a SIMPLE portal engine for D3DIM so I can get a feel for how it's supposed to work. Basicly, I just want to code something cool and show it too my friends :)


 
Jaap Suter

September 07, 1999, 03:33 PM

Have you:
Read each and every article available on Flipcode?
Been at other inferior (kidding)game development sites?

I think Flipcode gives answers to all your questions already. Simply
stating "I wanna make a 3D engine isn't going to help you (no offence),
first you read everythin available and then you should come back with
more specific questions.

Oh, and Yes, engine programming is indeed about being cool :)

Jaap Suter


 
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