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 Home / 3D Theory & Graphics / Rendering to a texture with Direct3D Account Manager
 
Archive Notice: This thread is old and no longer active. It is here for reference purposes. This thread was created on an older version of the flipcode forums, before the site closed in 2005. Please keep that in mind as you view this thread, as many of the topics and opinions may be outdated.
 
Ake

August 21, 1999, 06:23 AM

Hi,

Is it possible to render a scene to a texture?

Greetings Ake

 
Jaap Suter

August 21, 1999, 03:37 PM

Yeah definitely.

you should attach a 3ddevice to the texture's surface or something (i could look it up
for you but it's just in the DX doucments)

jaap

 
Ake

August 21, 1999, 07:37 PM

>>Yeah definitely.
>>
>>you should attach a 3ddevice to the texture's surface or something (i could look it up
>>for you but it's just in the DX doucments)

Thanks, great!
Now I have the meanest idea for the water contest :)

Greetings Ake

 
Sengir

August 22, 1999, 12:19 PM



Ake wrote:
>>Hi,
>>
>>Is it possible to render a scene to a texture?
>>
>>Greetings Ake

do modern 3d-accel-cards support this? or is it rendered by software and then
uploaded to the card's texmem?

Sengir

 
Jaap Suter

August 22, 1999, 06:09 PM

Ofcourse your vid card supports it. You just get yourself a pointer to vid mem (this can be slow ) the other way you mentioned already. Just download from system mem.

Both are slow however.

This is definitely something that future vid cards should improve IMHO.

Jaap

 
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