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Archive Notice: This thread is old and no longer active. It is here for reference purposes. This thread was created on an older version of the flipcode forums, before the site closed in 2005. Please keep that in mind as you view this thread, as many of the topics and opinions may be outdated.
 
Jeff Voigt

July 21, 1999, 01:27 PM

I was just wondering what type of engine was used to make a Mario64 type
game (outside environment). Do they make use of BSP's, portals, etc? I wouldn't think they
would use Portals.. only because most polygon's are outside and viewable from most angles.

Any comments please. Thanks

 
Steph

July 22, 1999, 03:17 AM


As Nintendo64 renderer is based on Display Lists, BSP or Portals are
generally not usefull. I think the "World" is cut into block, each block
is an independant display list, and you only test is the bounding
volume of a block is inside or outside the viewport, if it's inside
(partially or totally), you send the corresponding display list to
the 3d processors making all the transformations, clipping and rendering.

Steph


Jeff Voigt wrote:
>>I was just wondering what type of engine was used to make a Mario64 type
>>game (outside environment). Do they make use of BSP's, portals, etc? I wouldn't think they
>>would use Portals.. only because most polygon's are outside and viewable from most angles.
>>
>>Any comments please. Thanks

 
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