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Archive Notice: This thread is old and no longer active. It is here for reference purposes. This thread was created on an older version of the flipcode forums, before the site closed in 2005. Please keep that in mind as you view this thread, as many of the topics and opinions may be outdated.
 
Jaap Suter

June 03, 1999, 11:43 AM

Is nothing happening in tech file wonderland are all you people just as lazy as i am?

:)

speak ya!

Jaap

 
Conor Stokes

June 04, 1999, 06:26 AM



Jaap Suter wrote:
>>Is nothing happening in tech file wonderland are all you people just as lazy as i am?
>>
>>:)
>>
>>speak ya!
>>
>>Jaap

I've got a few things lined up. My next exam isn't til next Tuesday, so I might be able to
do something by then. I may do one tonight, provided I get time too.

Conor Stokes

PS J, A in API and P. Why not the A and the P from API?

 
Henry Robinson

June 05, 1999, 12:18 PM

A levels....(big exams in england)

22 days of nothing but work. Then I'll start updating again...

Henry

 
Peter White

June 07, 1999, 09:14 AM

Henry Robinson wrote:
>>A levels....(big exams in england)
>>
>>22 days of nothing but work. Then I'll start updating again...

Tell me about it :) Why can't they just stick 'em all in one week -
those exams have killed the entire month.

Anyway, can anybody have a tech file? Or do you have to be special
in some way (eg write articles/tutorials for flipCode)? Can it be
about general game programming or does it have to be about 3d?

Peter

 
Jaap Suter

June 07, 1999, 03:15 PM

I'm not the administrator but I believe everybody can have a tech file.
(The more souls the more fun :)
Just mail Kurt Miller about it.


 
Kurt Miller

June 07, 1999, 10:23 PM



Peter White wrote:
>>Anyway, can anybody have a tech file? Or do you have to be special
>>in some way (eg write articles/tutorials for flipCode)? Can it be
>>about general game programming or does it have to be about 3d?

Pretty much anyone can have one as long as you have something to
write about. No, it doesn't have to be 3D, in fact seeing as how
most of them up there are about 3D, it'd be nice to see some other
types of game programming info.

I believe all of the tech files are looking pretty good, but for example's
sake, a good model of how tech files should be would be something
like Jeroen's so far -- essentially a quick log of his engine development
with a little demo and some sample/psuedo code of certain parts to check
out. Don't get me wrong, all of the other tech files look good too!

Anyway, just e-mail me if you're
interested.

-psykic

 
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