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Archive Notice: This thread is old and no longer active. It is here for reference purposes. This thread was created on an older version of the flipcode forums, before the site closed in 2005. Please keep that in mind as you view this thread, as many of the topics and opinions may be outdated.
 
Marcus de Jong (Singa)

March 31, 1999, 06:09 AM

Epilogue is in the news...
Some additional info abou Epilogue:

3Dfx (and other 3D-cards) rendering
everything 3D: the terrain, the models (even the trees)
special DLL for behaviour of the game (a la Quake2)
Internet TCP/IP Client/Server (WinSock)
Console with programming language (more or less)
Streaming Audio
Sample cached sound at 22 Khz 16 bit stereo
open architecture
realtime - texture & bumpmapped menu's
coloured lighting: realtime 16-bit colour 16-pixel-affine bilinear gouraud subdivision lighting
build in map editor
external texture editor
linux server
and much much more!!!

 
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