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 Home / 3D Theory & Graphics / Planar U/V mapping (I think?) Account Manager
Archive Notice: This thread is old and no longer active. It is here for reference purposes. This thread was created on an older version of the flipcode forums, before the site closed in 2005. Please keep that in mind as you view this thread, as many of the topics and opinions may be outdated.

August 02, 1999, 07:39 PM

I have written a little landscape viewer that's pretty nice. Now I want to
add some texture to that landscape, and the things is I want a big texturemap
that's used by the whole landscape, not a single texture for each face.
That problem is I don't know how to generate UV coordinates for the faces.

Greetings Tobias Johansson


August 03, 1999, 07:16 AM

Never mind, I came up with it myself.

Greetings Tobias Johansson

This thread contains 2 messages.
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