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 Game Balance missed points
8

Started by George Hayes on March 03, 2005, 05:36 AM
Updated March 06, 2005, 11:58 PM

 Internet Game Dev Teams
8

Started by Sp0rtyt on February 15, 2005, 03:24 AM
Updated March 02, 2005, 06:16 AM

 OpenGL C++ - getting the content of a texture
4

Started by leo77 on February 25, 2005, 12:41 PM
Updated February 25, 2005, 04:27 PM

 OpenGL/SDL & GUI
4

Started by Marmakoide on February 22, 2005, 12:23 PM
Updated February 25, 2005, 03:08 AM

 Another 3d model editor
5

Started by Timothy A. Graupmann on January 17, 2005, 08:48 PM
Updated February 19, 2005, 09:19 PM

 Just the help you need
5

Started by delta on February 19, 2005, 05:17 AM
Updated February 19, 2005, 02:34 PM

 Worm Wars Debut
19

Started by FrancoisSoft on February 02, 2005, 12:18 PM
Updated February 18, 2005, 05:42 AM

 Lag and twitch games
2

Started by kaz on December 25, 2004, 08:46 PM
Updated February 17, 2005, 08:04 PM

 2D Motion, time stepping and old games...
13

Started by instinkt900 on December 20, 2004, 08:52 AM
Updated February 17, 2005, 04:47 AM

 per pixelshading vs standard lighting
3

Started by adrian1 on February 14, 2005, 03:39 PM
Updated February 14, 2005, 06:54 PM

 line segment & circle collision (2D)
2

Started by arctwelve on February 01, 2005, 12:28 AM
Updated February 11, 2005, 02:58 PM

 Are you J2ME programmer?
3

Started by asmcoder on February 07, 2005, 06:48 AM
Updated February 07, 2005, 12:56 PM

 PAK file loading
10

Started by ReaperUnreal on December 31, 2004, 12:23 AM
Updated February 06, 2005, 11:13 PM

 [WANTED] coders for game project
9

Started by warcaptain on January 13, 2005, 11:12 PM
Updated February 06, 2005, 07:08 PM

 How do I get multiple textures into yeti3d world editor?
1

Started by bmnb123 on February 06, 2005, 05:33 PM
Updated February 06, 2005, 05:33 PM

 speeding up pool game physics
6

Started by marc74 on February 06, 2005, 11:50 AM
Updated February 06, 2005, 05:14 PM

 ChaosTanks v1.0 released.
7

Started by andr on February 03, 2005, 02:34 AM
Updated February 04, 2005, 09:10 AM

 about glFinish()
10

Started by d3lphi on January 19, 2005, 11:12 AM
Updated February 02, 2005, 06:36 AM

 Neighbor distance data structure
2

Started by Dietepiet on January 29, 2005, 09:41 AM
Updated January 29, 2005, 10:29 AM

 Myst/Gabriel Knight engine
4

Started by plasmar on January 27, 2005, 08:33 PM
Updated January 28, 2005, 10:54 AM

 Submit your work to ACM SIGGRAPH I3D 2005!
1

Started by Morgan on January 28, 2005, 10:37 AM
Updated January 28, 2005, 10:37 AM

 Angular Constraints in Verlet (2D)
6

Started by arctwelve on January 25, 2005, 01:21 PM
Updated January 27, 2005, 10:43 AM

 Scripting in Tribes
3

Started by terminalguardian on January 26, 2005, 08:45 PM
Updated January 27, 2005, 12:32 AM

 InfinityEngine emulation project -- help needed
1

Started by dacuetu on January 26, 2005, 06:04 AM
Updated January 26, 2005, 06:04 AM

 Why CreateOffscreenPlainSurface go error??
1

Started by yzw on January 24, 2005, 02:26 AM
Updated January 24, 2005, 02:26 AM

 Programmers needed and artists
1

Started by RaptorRT on January 23, 2005, 12:46 PM
Updated January 23, 2005, 12:46 PM

 Surface normal of a circle (verlet)
6

Started by arctwelve on January 20, 2005, 03:00 PM
Updated January 20, 2005, 08:54 PM

 Coefficient of resititution in Jakobsen article
10

Started by arctwelve on January 12, 2005, 10:58 PM
Updated January 19, 2005, 01:32 PM

 How to move unit smoothly on terrain?
6

Started by thonyblue on January 19, 2005, 06:40 AM
Updated January 19, 2005, 12:07 PM

 confusion with Physique Exporting
1

Started by jimgoer on January 18, 2005, 12:18 PM
Updated January 18, 2005, 12:18 PM

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