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Activity
 Fast Pixel Access/Drawing in Windows
6

Started by Craig on July 17, 1999, 02:01 PM
Updated July 19, 1999, 08:38 PM

 Building a frustum
3

Started by GroovNinja on July 18, 1999, 04:06 AM
Updated July 18, 1999, 06:09 PM

 HELP ME WITH 3D and Sprites, anyone, please!
7

Started by Why? on July 15, 1999, 10:00 PM
Updated July 17, 1999, 04:55 PM

 Hey I Am New
5

Started by QbCtek on July 04, 1999, 12:48 AM
Updated July 16, 1999, 10:45 PM

 Moveable cameras
5

Started by Scott Baillie on July 11, 1999, 02:02 PM
Updated July 16, 1999, 07:23 PM

 Texture swimming problems
2

Started by Raven on July 13, 1999, 04:08 PM
Updated July 16, 1999, 04:04 PM

 Polygon mesh subtraction
2

Started by Robert Persson on July 16, 1999, 08:22 AM
Updated July 16, 1999, 11:30 AM

 opengl portal engine
3

Started by GroovNinja/ANUBIS-tech on July 15, 1999, 12:26 PM
Updated July 16, 1999, 02:55 AM

 Efficient Bounding Boxes
3

Started by Kilbert on July 10, 1999, 04:00 AM
Updated July 13, 1999, 02:59 AM

 Radiosity
2

Started by Carl "5Horse" on July 12, 1999, 01:19 PM
Updated July 12, 1999, 05:24 PM

 BSP an overdraw
2

Started by curious on July 10, 1999, 03:15 PM
Updated July 11, 1999, 12:37 PM

 OCTREE TRAVERSAL???
2

Started by Lennox on July 07, 1999, 08:37 PM
Updated July 10, 1999, 09:33 AM

 So many textures..
6

Started by morgar on June 24, 1999, 01:13 PM
Updated July 09, 1999, 01:50 AM

 Visibility
3

Started by Lev on July 05, 1999, 04:54 PM
Updated July 06, 1999, 11:20 PM

 Finding points on a line in 3D
5

Started by Sublime on July 05, 1999, 11:43 PM
Updated July 06, 1999, 06:39 PM

 Help with 3D code optimizations
6

Started by SLI9000 on July 02, 1999, 08:04 AM
Updated July 06, 1999, 11:30 AM

 Question about the 'w' coordinate
5

Started by Blah on July 02, 1999, 01:41 AM
Updated July 02, 1999, 11:32 PM

 Direct X
3

Started by Chris on July 01, 1999, 04:45 PM
Updated July 02, 1999, 07:52 PM

 using MMX for 32 bit ARGB bilinear filtering
14

Started by Alex J. Champandard on June 01, 1999, 06:23 AM
Updated July 02, 1999, 02:24 PM

 Texture projection
11

Started by Eddy Akman on May 26, 1999, 05:35 AM
Updated July 02, 1999, 05:14 AM

 Polygon sorting algorithms
3

Started by Aries on June 29, 1999, 02:32 PM
Updated July 01, 1999, 02:36 PM

 Active Edge List
1

Started by colas on June 29, 1999, 07:11 AM
Updated June 29, 1999, 07:11 AM

 Texmapping coords and reading U V correctly
1

Started by John Shield on June 27, 1999, 02:01 PM
Updated June 27, 1999, 02:01 PM

 Dynamic Visibility
3

Started by Nuno Fonseca on June 22, 1999, 03:42 PM
Updated June 25, 1999, 06:25 PM

 CBuilder & OpenGL
7

Started by OGLfan on May 31, 1999, 04:00 PM
Updated June 22, 1999, 02:16 AM

 BSP space subdivision in solid/empty space
1

Started by Infinite Reboot on June 09, 1999, 07:15 AM
Updated June 09, 1999, 07:15 AM

 Realtime Dynamic Shadowcasting
8

Started by Led on May 04, 1999, 11:40 AM
Updated June 03, 1999, 06:02 PM

 For Jacco / All other texture-projecting people
1

Started by Led / L.e.Denninger on June 03, 1999, 08:23 AM
Updated June 03, 1999, 08:23 AM

 Determining if a point is in a convex poly
5

Started by Kilbert on May 29, 1999, 04:02 AM
Updated May 31, 1999, 03:50 AM

 Ray-Polygon Intersection
4

Started by Ake on May 23, 1999, 06:42 PM
Updated May 28, 1999, 07:01 AM

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