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 Managed Direct3D texture positioning
6

Started by mejje on May 12, 2005, 07:47 AM
Updated May 12, 2005, 02:18 PM

 Vertex data by gluSphere
7

Started by Balazs Szoradi on May 10, 2005, 04:32 AM
Updated May 12, 2005, 10:15 AM

 Question about the best Graphics Rendering Package
1

Started by phoey on May 12, 2005, 08:43 AM
Updated May 12, 2005, 08:43 AM

 fragment program & cube map (OpenGL)
2

Started by domino on May 07, 2005, 11:11 AM
Updated May 12, 2005, 05:37 AM

 HMONITOR from DISPLAY_DEVICE
5

Started by d3lphi on May 11, 2005, 10:30 AM
Updated May 11, 2005, 10:47 AM

 OpenGL hw-acceleration on an desktop-independent monitor
5

Started by d3lphi on May 06, 2005, 06:56 AM
Updated May 11, 2005, 10:25 AM

 Panoramic Image viewer (Ipix, Myst etc. etc.)
2

Started by eol on May 10, 2005, 01:37 PM
Updated May 10, 2005, 03:20 PM

 Using barycentric results
9

Started by shields on May 09, 2005, 09:02 AM
Updated May 10, 2005, 02:06 PM

 most efficient way to resize a texture?
3

Started by JaggedLittlePixel on May 10, 2005, 11:51 AM
Updated May 10, 2005, 12:28 PM

 How does glMapBufferARB work?
10

Started by d3lphi on May 06, 2005, 05:37 AM
Updated May 09, 2005, 01:02 PM

 lib3ds_file_insert_material () skips 1st material
1

Started by IndrekSnt on May 09, 2005, 01:01 PM
Updated May 09, 2005, 01:01 PM

 Double Precision Meshes
26

Started by Richard French on May 07, 2005, 03:26 PM
Updated May 08, 2005, 05:45 PM

 Problem with depth rotation (Open GL)
3

Started by Nepher on May 08, 2005, 07:13 AM
Updated May 08, 2005, 02:34 PM

 D3DXIntersect (a solution)....
2

Started by shields on May 08, 2005, 08:44 AM
Updated May 08, 2005, 02:25 PM

 Doubt about Dot3 bump map,[ code ]
3

Started by alanchen on April 29, 2005, 02:17 AM
Updated May 07, 2005, 09:18 PM

 moving 3Dpoints with a mouse in a perspective view?
7

Started by David Llewellyn on May 06, 2005, 09:00 AM
Updated May 07, 2005, 06:50 PM

 No Lib3DS exporter examples?
3

Started by IndrekSnt on May 07, 2005, 07:18 AM
Updated May 07, 2005, 12:30 PM

 how gravity should be decide ??
7

Started by devil20 on May 07, 2005, 12:59 AM
Updated May 07, 2005, 10:52 AM

 Mesh.Intersect and Texture Color
7

Started by Venki on May 04, 2005, 07:31 AM
Updated May 06, 2005, 06:03 PM

 Exporting a skinned mesh
5

Started by Flurry on May 03, 2005, 03:47 PM
Updated May 06, 2005, 01:20 PM

 Sweep and Prune
4

Started by b34r on April 27, 2005, 01:31 AM
Updated May 06, 2005, 07:49 AM

 skeletal animation Maya exporter
4

Started by mattlikens on April 22, 2005, 11:21 PM
Updated May 05, 2005, 01:07 AM

 Square particles on XGI Volari V8
4

Started by DXDummy on May 04, 2005, 05:05 PM
Updated May 04, 2005, 09:42 PM

 ID3DXFont
1

Started by oybl on May 04, 2005, 07:27 PM
Updated May 04, 2005, 07:27 PM

 glPicking and GL_POINTS.
6

Started by Gavin John Costello on April 30, 2005, 01:11 AM
Updated May 04, 2005, 09:25 AM

 need source code Help me!!
13

Started by realwong on April 13, 2005, 11:06 PM
Updated May 04, 2005, 07:56 AM

 Anyone seen this? XVOX
1

Started by GIJoe on May 04, 2005, 06:54 AM
Updated May 04, 2005, 06:54 AM

 Flexible structures for meshes
5

Started by adel on May 01, 2005, 11:45 AM
Updated May 03, 2005, 05:15 PM

 simple bone manager
4

Started by superCabuto on April 17, 2005, 02:11 PM
Updated May 03, 2005, 02:00 PM

 alpha depth problem
10

Started by dimi86g on April 27, 2005, 05:41 AM
Updated May 03, 2005, 08:15 AM

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