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 Collision Sliding - floating point precision
1

Started by ellipsoid on February 09, 2005, 05:12 AM
Updated February 09, 2005, 05:12 AM

 Maxwell Render
17

Started by Rui Martins on January 27, 2005, 10:03 AM
Updated February 08, 2005, 11:26 PM

 Pixel Depth
4

Started by luma on February 08, 2005, 10:20 AM
Updated February 08, 2005, 12:08 PM

 Dot3 bumpmapping with specularmap
3

Started by Cazzz on February 07, 2005, 01:28 PM
Updated February 08, 2005, 03:16 AM

 Bresenham Circle Clipping
4

Started by ReaperUnreal on February 06, 2005, 11:16 PM
Updated February 08, 2005, 12:08 AM

 GLScry 0.1.0 Released
9

Started by Chad Austin on February 06, 2005, 10:49 AM
Updated February 07, 2005, 11:35 AM

 An embarrassing question about Verlet
17

Started by Andrew1 on February 03, 2005, 10:29 AM
Updated February 07, 2005, 11:11 AM

 Multiple Texture
4

Started by entery on February 06, 2005, 09:16 AM
Updated February 07, 2005, 06:25 AM

 Improving cache load times
5

Started by Redeemer on February 07, 2005, 03:14 AM
Updated February 07, 2005, 04:51 AM

 3D Math optimizations
7

Started by cypherx on February 04, 2005, 09:40 PM
Updated February 07, 2005, 02:59 AM

 Multitexturing Question
3

Started by westquote on February 06, 2005, 12:43 AM
Updated February 06, 2005, 05:24 PM

 REALTIME BEZIER RAYTRACING
4

Started by Mindwarp on February 06, 2005, 04:41 PM
Updated February 06, 2005, 05:19 PM

 UV Clipping in screen space
3

Started by cuzerock on February 06, 2005, 12:08 AM
Updated February 06, 2005, 02:57 PM

 Converting DD Bitmap into DIB Bitmap
1

Started by ianwaters on February 06, 2005, 07:40 AM
Updated February 06, 2005, 07:40 AM

 character quat animations
8

Started by fab on January 28, 2005, 06:07 PM
Updated February 05, 2005, 11:03 PM

 Pbuffers + GLSL = wierdness
11

Started by Reedbeta on January 31, 2005, 11:24 PM
Updated February 05, 2005, 02:30 PM

 CreateBitmap and SelectObject question
5

Started by ianwaters on February 05, 2005, 05:53 AM
Updated February 05, 2005, 12:19 PM

 FlatOut model file format (.bgm)
1

Started by mentalcalculator on February 05, 2005, 08:56 AM
Updated February 05, 2005, 08:56 AM

 i am not geting the same face in 3d modeling what i have drawn.
4

Started by deepti on February 04, 2005, 11:58 AM
Updated February 04, 2005, 02:41 PM

 CSG routines
2

Started by HRESULT on February 04, 2005, 12:51 PM
Updated February 04, 2005, 12:59 PM

 ps_3_0 and REF
5

Started by Moe on February 03, 2005, 12:20 PM
Updated February 04, 2005, 12:26 PM

 im having trouble with cG depth shadows
4

Started by deathTurnip on February 02, 2005, 10:30 PM
Updated February 04, 2005, 05:59 AM

 auxiliary buffers in opengl and SDL
1

Started by erkokite on February 03, 2005, 07:21 AM
Updated February 03, 2005, 07:21 AM

 D3D Viewing Frustum...!!
15

Started by khm on February 02, 2005, 07:37 AM
Updated February 03, 2005, 04:58 AM

 Getting started with character's IK
5

Started by superCabuto on January 27, 2005, 01:49 PM
Updated February 02, 2005, 08:44 PM

 glFeedbackBuffer and the z-coordinate
3

Started by pauljan on February 01, 2005, 02:03 PM
Updated February 02, 2005, 04:40 AM

 Using VBO with multiple index buffers
4

Started by Viorney Michael on January 26, 2005, 10:16 AM
Updated February 02, 2005, 03:27 AM

 Someone help me please
6

Started by gnakcpe10 on February 01, 2005, 12:26 AM
Updated February 01, 2005, 06:43 PM

 Need feedback on the article
3

Started by z44 on February 01, 2005, 12:53 PM
Updated February 01, 2005, 01:55 PM

 pickray question
4

Started by Micky on February 01, 2005, 01:42 AM
Updated February 01, 2005, 09:52 AM

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