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 Problems with Vertex Shaders DX8... Help Please
5

Started by Battleline on May 11, 2005, 11:26 AM
Updated May 25, 2005, 05:32 AM

 Lightmap texture/lookup table for subsurface scattered lighting
1

Started by ajm000 on May 23, 2005, 11:44 PM
Updated May 23, 2005, 11:44 PM

 Multi-pass Cg shader on OpenGL Tutorial Needed
3

Started by ajm000 on May 23, 2005, 04:46 AM
Updated May 23, 2005, 11:25 PM

 How to maintain billboard size when camera rotate or zoom ?
9

Started by chmok2 on May 20, 2005, 12:12 PM
Updated May 23, 2005, 10:26 AM

 Shadow Volumes - flickering
14

Started by sylphaleya on April 27, 2005, 06:32 AM
Updated May 23, 2005, 06:05 AM

 HeightMap to NormalMap (D3DXComputeNormalMap) algo
5

Started by cipherx on May 21, 2005, 06:41 AM
Updated May 23, 2005, 03:47 AM

 BSP scenes: looking for good file format & map editor
33

Started by sapelx on May 17, 2005, 09:42 AM
Updated May 23, 2005, 03:00 AM

 Minification texture filter implemented as a d3d shader
2

Started by Juan on May 22, 2005, 07:04 PM
Updated May 23, 2005, 02:47 AM

 Dx8 Problem when drawing transparent spheres - they have strange holes
6

Started by Firlefanz on May 21, 2005, 03:14 AM
Updated May 22, 2005, 10:38 AM

 SH rotation matrices
3

Started by leonhard on May 21, 2005, 09:39 AM
Updated May 22, 2005, 07:26 AM

 determining vertices attached to a Frame/Bone
1

Started by drulz on May 22, 2005, 02:32 AM
Updated May 22, 2005, 02:32 AM

 Render to texture with PBOs?
14

Started by d00sint2 on May 14, 2005, 10:41 AM
Updated May 21, 2005, 06:51 AM

 DEPTH_TEXTURE_FORMAT_NV question
9

Started by kiddygames on May 16, 2005, 09:28 AM
Updated May 21, 2005, 06:27 AM

 MD2 again, Interpolation questions on timing
3

Started by terence tan on May 21, 2005, 12:36 AM
Updated May 21, 2005, 02:11 AM

 FBO & single depth texture attachment
2

Started by fahlen on May 20, 2005, 05:47 AM
Updated May 20, 2005, 03:08 PM

 Pulling a trailer
14

Started by Nitrotrigger on March 29, 2005, 07:53 AM
Updated May 19, 2005, 04:17 PM

 Compilation problems
7

Started by BurningCircuit on May 19, 2005, 01:56 AM
Updated May 19, 2005, 06:56 AM

 Frustum Culling with Quad-Tree
3

Started by tsuru on May 18, 2005, 08:59 AM
Updated May 19, 2005, 03:05 AM

 Simple Fullscreen DirectShow question...
3

Started by Kevin Bruner on May 17, 2005, 04:25 PM
Updated May 18, 2005, 06:31 PM

 Generating height maps using z-buffer. Or...
5

Started by radarsat1 on May 17, 2005, 07:24 PM
Updated May 18, 2005, 11:31 AM

 D3DXCheckVersion, when to use it
2

Started by Juan on May 17, 2005, 05:48 PM
Updated May 17, 2005, 11:08 PM

 Converting eye-space coordinates to depthbuffer-values
9

Started by Cygnus on April 28, 2005, 05:44 AM
Updated May 17, 2005, 04:40 AM

 Skinned Mesh Question on DirectX
3

Started by yuppies on May 16, 2005, 08:13 AM
Updated May 16, 2005, 12:37 PM

 Problems with DirectX 9 MD2 viewer.
5

Started by terence tan on May 16, 2005, 02:12 AM
Updated May 16, 2005, 06:31 AM

 Managed DirectX and handling screen locking
1

Started by suthambhara on May 16, 2005, 01:36 AM
Updated May 16, 2005, 01:36 AM

 [Direct3D] ConvertToIndexedBlendedMesh
1

Started by Cazzz on May 15, 2005, 05:01 PM
Updated May 15, 2005, 05:01 PM

 cgD3D9LoadProgram() returns error: invalid data
1

Started by gjaegy on May 15, 2005, 02:14 PM
Updated May 15, 2005, 02:14 PM

 Animation Key Query
5

Started by Flurry on May 07, 2005, 09:39 AM
Updated May 15, 2005, 11:29 AM

 ID3DXSprite Interface: How to enable lighting?
2

Started by philkr on May 10, 2005, 12:55 PM
Updated May 13, 2005, 11:14 AM

 Vertex Shaders - Counting vertices
5

Started by Spudman on May 13, 2005, 05:13 AM
Updated May 13, 2005, 05:59 AM

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