Not logged in, Join Here! or Log In Below:  
 
News Articles Search    
 

 Home / 3D Theory & Graphics / Create a New Thread Account Manager
 
Thread Subject
Messages
Activity
 Can Anyone can help me with Correct display 3D point in 2D
2

Started by 0867532 on September 25, 2013, 02:53 PM
Updated October 01, 2013, 10:38 AM

 Compute Shader: Crazy 'continue' performance impact
4

Started by CodingCat on September 16, 2012, 06:43 AM
Updated September 27, 2012, 10:00 AM

 Artifacts with OpenGl line primitives
15

Started by Wernaeh on May 29, 2005, 07:45 AM
Updated May 31, 2005, 10:13 PM

 Rotation matrix: from OpenGL to Direct3D
3

Started by Juan on May 31, 2005, 06:18 PM
Updated May 31, 2005, 08:01 PM

 multiple vertex streams support
8

Started by adel on May 19, 2005, 06:44 AM
Updated May 31, 2005, 06:17 PM

 Blending question
1

Started by Cygnus on May 31, 2005, 04:08 PM
Updated May 31, 2005, 04:08 PM

 Parallax Mapping
6

Started by Christian Oberholzer on May 30, 2005, 07:46 AM
Updated May 31, 2005, 03:36 PM

 Fast Inverse Squareroot in Fixed Point
6

Started by Rhinoid on May 31, 2005, 02:12 AM
Updated May 31, 2005, 10:10 AM

 Using KDTrees with general transforms
11

Started by thehustler on May 19, 2005, 12:25 AM
Updated May 31, 2005, 03:46 AM

 Redrawing primitives at the same location with directdx...
3

Started by dalhia on May 30, 2005, 07:03 PM
Updated May 31, 2005, 03:29 AM

 Raytracing question - Specular or Reflection?
46

Started by TaskForce_Reivax on May 23, 2005, 06:11 AM
Updated May 31, 2005, 02:32 AM

 Skeletal animation optimizations
7

Started by bongo on May 29, 2005, 01:45 AM
Updated May 30, 2005, 06:27 PM

 problem rendering splited texture
6

Started by vkazemi on May 29, 2005, 04:42 PM
Updated May 30, 2005, 01:34 PM

 Render to texture with openGL
17

Started by lefranck on May 24, 2005, 06:47 AM
Updated May 30, 2005, 11:19 AM

 Rotation matrix from 2 vectors
6

Started by Marmakoide on May 30, 2005, 07:16 AM
Updated May 30, 2005, 10:18 AM

 CreateTexture DX9 not working right? No clue?
10

Started by terence tan on May 26, 2005, 01:52 AM
Updated May 30, 2005, 09:49 AM

 Normalize in fixed point
9

Started by Rhinoid on May 27, 2005, 02:16 AM
Updated May 29, 2005, 04:04 AM

 Creating an animation sprite class to play an AVI from memory....!?
3

Started by mrmcoleman on May 28, 2005, 08:34 AM
Updated May 28, 2005, 08:51 AM

 need Triangulation
4

Started by devil20 on May 27, 2005, 08:51 AM
Updated May 28, 2005, 12:13 AM

 CSG tutorials
14

Started by JeroenNL on May 09, 2005, 03:15 PM
Updated May 27, 2005, 08:56 AM

 Light direction for DOT3-Bumpmapping
4

Started by Firlefanz on May 27, 2005, 03:49 AM
Updated May 27, 2005, 06:22 AM

 Question about SSE ray/box code
12

Started by Pierre Terdiman on May 26, 2005, 06:07 AM
Updated May 27, 2005, 03:01 AM

 Good way to pair half-edges?
8

Started by z80 on May 24, 2005, 01:44 PM
Updated May 26, 2005, 11:29 AM

 Nurbs fitting with length restriction
3

Started by MarchingCubes on May 26, 2005, 01:26 AM
Updated May 26, 2005, 06:24 AM

 Using KD trees for frustum culling?
3

Started by Roel on May 23, 2005, 11:46 AM
Updated May 26, 2005, 03:06 AM

 Disabling perspective correction in a vertex shader
5

Started by ganchmaster on May 25, 2005, 01:52 PM
Updated May 25, 2005, 06:40 PM

 Merging two or more images
4

Started by kon on May 25, 2005, 11:22 AM
Updated May 25, 2005, 03:47 PM

 Is there any nice gui implemented using opengl?
2

Started by gavin on May 23, 2005, 05:47 AM
Updated May 25, 2005, 01:09 PM

 Shadow map in Pixel shader texRECT(samlperRECT tex, float3 sz)
4

Started by koici on March 29, 2005, 06:53 AM
Updated May 25, 2005, 06:06 AM

 cube mapping, how to stitch textures
6

Started by rostok on May 05, 2005, 05:33 AM
Updated May 25, 2005, 05:34 AM

First Previous ( Select Page: 0 1 2 3 4 ... out of 397 ) Next Last
 
 
Hosting by Solid Eight Studios, maker of PhotoTangler Collage Maker.