flipCode - The Art Of Demomaking


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The Art Of Demomaking is a weekly column by Alex Champandard which aims to teach you the basics of the demo coding scene and how to create some of the amazing special effects seen in games and demos alike. This column starts from the very basics for all of the beginners out there, but quickly progresses into the more advanced, so there should be something for everyone! Start reading!
  • 08/23/99 - Issue 01 - Prologue
  • 08/30/99 - Issue 02 - Introduction To Computer Graphics
  • 09/06/99 - Issue 03 - Timer Related Issues
  • 09/13/99 - Issue 04 - Per Pixel Control
  • 09/20/99 - Issue 05 - Filters
  • 09/27/99 - Issue 06 - Bitmap Distortion
  • 10/04/99 - Issue 07 - Bump Mapping
  • 10/11/99 - Issue 08 - Fractal Zooming
  • 10/18/99 - Issue 09 - Static Texture Mapping
  • 10/25/99 - Issue 10 - Roto-Zooming
  • 11/01/99 - Issue 11 - Particle Systems
  • 11/08/99 - Issue 12 - Span Based Rendering
  • 11/15/99 - Issue 13 - Polygon Engines
  • 11/22/99 - Issue 14 - Perspective Correct Texture Mapping
  • 11/29/99 - Issue 15 - Music And Synchronization
  • 12/08/99 - Issue 16 - The Final Product