The column will basically consist of weekly (hopefully) discussions. I say discussions, because there will probably be no rigid format for the issues. For example, I won't always write tutorials. Sometimes I might talk about something I've recently thought of. Sometimes I might write an essay on a particular issue. And naturally, the issues will deal with the theory and practice of creating computer games.
I am interested in math and computers in general. It has been my experience that math comes in very handy when you're creating various algorithms, and computers come in very handy to model mathematical ideas. Therefore, my approach is usually to present the problem, the solution, the theory behind it, and sometimes the code. Often a discussion might have a section which explains different mathematical ideas. Don't be alarmed if you don't know some of the math presented in a discussion  usually you can understand a subject without it. But I found that mathematics helps you to develop solutions in a very general way (analytically). After all, that's the theory part. And finding a way to realize the theory in practice is half the fun!
